Session 6


 * Session 1 & 2
 * Session 3
 * Session 4
 * Session 5
 * Session 6
 * Session 7
 * Session 8

Day 2 continued (again) (Session 6)
* Picking up where we left off, with our bugbear friends charging in to beat up the people in the other room*
 * The bugbears rush in and attack the room at the other end of the corridor
 * Erynel and Rogelio follow them to help take out the bandits, Balasar and Sinlin stay behind for a couple of rounds (playing cards? I think!)
 * During the fight, one bandit tries to flee but is followed by Rogelio who finds a mage's room when chasing the bandit
 * Eventually all bandits are killed, and the bugbears head back to their room
 * Rogelio finds many alchemist potions in the mage's room but no one in the party knows enough about them to complete their brewing, though they seem to be potions of invisibility as recognized by Sinlin
 * Sinlin also knows that the mouse Rogelio found when searching the room was from the Find Familiar wizard spell - wizard's can see through their familiar's eyes so it is likely the wizard knows the group is there already
 * Sinlin found a dwarven book talking about the history of the Wave Echo Cave and notes talking about Lightbringer - a mace of the god of dawn, which was lost at the same time as Wave Echo Cave
 * The party intended to question the bugbears, offering ale as a reward, but found the goblin, Droop, sneaking out of the room after the bugbears fell asleep
 * When questioning the goblin he revealed that:
 * 3 "humans" have been captured and held in the east side of the cave system
 * there may be some dwarves too
 * the wizard is evil
 * there are traps in the cave to the east
 * in the wizard's room, there is a letter from the Black Spider on the desk
 * there are spies in Neverwinter
 * any dwarven maps are to be delivered to the Black Spider
 * Erynel finds a secret door leading from the wizard's bedchamber
 * the group pass through a storage room with food stored in it
 * the group entered a corridor with two doors, choosing the top door which took them to an armory